
Omar Rizwan omar@social.omar.website
"The program should, in some way, expand the concept of what computer paint programs are, as well as what mark making can be."
Josh Horowitz @qualmist@assemblag.es
he/him/his. @uwcse@twitter.com, prev @dynamicland1@twitter.com & @inkandswitch@twitter.com.
tאmáš @thm@witter.cz
ton of heavy metal
I like to connect things and work together with computers. Dabbling A/V artist, aspiring nexialist. ⅓ of @kunsaxan
Also an ex-student of #psychology
he/they
zspotter @zspotter@mastodon.social
squishier software – working on parabola.io and various hobby projects
chris martens @chrisamaphone@hci.social
not a real worm but apparently a real doctor
Teaching game design and programming languages. Making rule systems, languages, notations, abstractions, little programs, and research papers.
Sometimes wanton shitposter. Sometimes too earnest to make jokes.
¬(∀x. free(x)) ⇒ ¬∃x. free(x)
nolen @eieio@mastodon.gamedev.place
i make weird stuff for the internet • alum Recurse Center, Jane Street Capital
Joshua D. Boyd @jdboyd@social.treehouse.systems
ki 👁️ ˖ ݁𖥔°⋆·˚ @ki@social.undergroundsche.me
he/him black
scheme • fvm
danien @danien@mas.to
Exploring assistive learning, thinking, & creative tools and experiences with what I learned from making games. Formerly Black Isle & Pandemic Studios.
crystalcultures @crystalcultures@mas.to
sarna @sarna@types.pl
just a little guy. programmer, mostly lisps these days. any pronouns
Chris Berry @chrisberry@front-end.social
Product designer and front-end developer at Liberty Mutual. I like pushing pixels around the screen to make things work.
David Howell @dehowell@mastodon.social
I do computer things at work — mostly I like performance and reliability stuff, and I wish there was a bigger market for that outside of big companies grappling with their pile of growth-mode garbage